All you see in the videos is captured in our game engine. On this project, I was responsible of creating shaders and developing the pipeline for the characters.
Metal and Leather Shader:
-8 different metal types (Metals available to the Greeks back then)
-Procedural Grunge and Edging maps.
-Paint coating map.
-Damage map.
-Gloss control.
-Leather Color and Gloss control.
-Leather Aging.
-Suede effect.
Skin Shader:
-The shader is based on several layers controling pigments of the skin.
-They then blended together.
The Layers (Maps) are:
-Melanin Levels
-Melanin Saturation
-Hemoglobin Levels
-Deep Hemoglibin Levels
-Gloss map
-Dirt Map
Fabric Shader:
-Color and Aging Features
-Fabric procedural ripping based on Vertex color + texture map.
-Dirt Map
-Gloss and Retro Reflectivity control.
-Pattern map
Assassin's Creed Odyssey: Character Metal Shader - Part 1
Assassin's Creed Odyssey - Metal and Leather Shader, Part 2
Assassin's Creed Odyssey: Character Skin Shader
Assassin's Creed Odyssey - Fabric Shader
Assassin's Creed Odyssey - Fabric Shader Demo