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Assassin's Creed Odyssey - Character Shaders

All you see in the videos is captured in our game engine. On this project, I was responsible of creating shaders and developing the pipeline for the characters.
Metal and Leather Shader: 
-8 different metal types (Metals available to the Greeks back then) 
-Procedural Grunge and Edging maps. 
-Paint coating map. 
-Damage map. 
-Gloss control. 
-Leather Color and Gloss control. 
-Leather Aging. 
-Suede effect.
Skin Shader: 
-The shader is based on several layers controling pigments of the skin. 
-They then blended together.
The Layers (Maps) are: 
-Melanin Levels 
-Melanin Saturation 
-Hemoglobin Levels 
-Deep Hemoglibin Levels 
-Gloss map 
-Dirt Map
Fabric Shader:
-Color and Aging Features 
-Fabric procedural ripping based on Vertex color + texture map. 
-Dirt Map 
-Gloss and Retro Reflectivity control. 
-Pattern map

Assassin's Creed Odyssey: Character Metal Shader - Part 1

Assassin's Creed Odyssey - Metal and Leather Shader, Part 2

Assassin's Creed Odyssey: Character Skin Shader

Assassin's Creed Odyssey - Fabric Shader

Assassin's Creed Odyssey - Fabric Shader Demo